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qb64/internal/help/_WHEEL.md

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The [_WHEEL](_WHEEL) function returns the relative position of a specified wheel number on a controller device.
## Syntax
> move = [_WHEEL](_WHEEL)(wheelNumber%)
* Returns -1 when scrolling up and 1 when scrolling down with 0 indicating no movement since last read.
* Add consecutive wheel values to determine a cumulative value over time for scrolling or moving objects.
* wheelNumber% must be a number which does not exceed the number of wheels found by the [_LASTWHEEL](_LASTWHEEL) function.
* When a mouse indicates it has 3 wheels, the first two are for relative movement reads. The third wheel is for scrolling.
* **The number of [_DEVICES](_DEVICES) must be read before using [_DEVICE$](_DEVICE$), [_DEVICEINPUT](_DEVICEINPUT) or [_LASTWHEEL](_LASTWHEEL).**
## Example(s)
Reading multiple controller device buttons, axis and wheels.
```vb
FOR i = 1 TO _DEVICES
PRINT STR$(i) + ") " + _DEVICE$(i) + " Buttons:"; _LASTBUTTON(i); ",Axis:"; _LASTAXIS(i); ",Wheel:"; _LASTWHEEL(i)
NEXT
DO
d& = _DEVICEINPUT
IF d& THEN ' the device number cannot be zero!
PRINT "Found"; d&;
FOR b = 1 TO _LASTBUTTON(d&)
PRINT _BUTTONCHANGE(b); _BUTTON(b);
NEXT
FOR a = 1 TO _LASTAXIS(d&)
PRINT _AXIS(a);
NEXT
FOR w = 1 TO _LASTWHEEL(d&)
PRINT _WHEEL(w);
NEXT
PRINT
END IF
LOOP UNTIL INKEY$ = CHR$(27) 'escape key exit
END
```
> *Note:* When there is no device control to read, a [FOR...NEXT](FOR...NEXT) n = 1 TO 0 loop will not run thus avoiding a control function read error.
Why does a mouse have 3 wheels? Relative x and y movements can be read using the first 2 _WHEEL reads.
```vb
ignore = _MOUSEMOVEMENTX 'dummy call to put mouse into relative movement mode
PRINT "Move your mouse and/or your mouse wheel (ESC to exit)"
d = _DEVICES ' always read number of devices to enable device input
DO: _LIMIT 30 'main loop
DO WHILE _DEVICEINPUT(2) 'loop only runs during a device 2 mouse event
PRINT _WHEEL(1), _WHEEL(2), _WHEEL(3)
LOOP
LOOP UNTIL INKEY$ = CHR$(27)
```
> *Explanation:* Referencing the [_MOUSEMOVEMENTX](_MOUSEMOVEMENTX) function hides the mouse and sets the mouse to a relative movement mode which can be read by [_WHEEL](_WHEEL). [_DEVICEINPUT](_DEVICEINPUT)(2) returns -1 (true) only when the mouse is moved, scrolled or clicked.
## See Also
* [_MOUSEWHEEL](_MOUSEWHEEL)
* [_LASTWHEEL](_LASTWHEEL), [_LASTBUTTON](_LASTBUTTON), [_LASTAXIS](_LASTAXIS)
* [_AXIS](_AXIS), [_BUTTON](_BUTTON), [_BUTTONCHANGE](_BUTTONCHANGE)
* [_DEVICES](_DEVICES), [_DEVICE$](_DEVICE$), [_DEVICEINPUT](_DEVICEINPUT)
* [_MOUSEMOVEMENTX](_MOUSEMOVEMENTX), [_MOUSEMOVEMENTY](_MOUSEMOVEMENTY)
* [Controller Devices](Controller-Devices)