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qb64/internal/help/DAC.md

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**DAC** stands for the QBasic Digital to Analog Converter color attributes used in screens 0, 7 and 9.
> ** IMPORTANT: QB64 screens do not use the DAC index!**
* DAC colors are preset and cannot be changed in QBasic easily(see example).
* DAC color attribute settings cannot be changed using [PALETTE](PALETTE) or [OUT](OUT) RGB statements.
* Screen 0 and 9 can use up to 64 DAC color hues. Only attributes 0 to 5 and 7 can have RGB values altered using [OUT](OUT).
* [PALETTE](PALETTE) swap statements can assign one attribute's DAC color setting to another attribute color in [SCREEN](SCREEN)s 0 to 9.
* Screen attributes 0 to 5 and 7 can have their RGB settings altered using OUT as shown in **Bold** below:
```text
  ***SCREEN 0 or 9 SCREEN 7***
  Attribute = DAC setting Attribute = DAC setting
  ** 0 to 5 = 0 to 5  0 to 5 = 0 to 5**
   6 = 20 ** 6 = 6**
 7 = 7 7 = 7**
 8 = 56 8 = 16
   9 = 57 9 = 17
10 = 58 10 = 18
11 = 59 11 = 19
12 = 60 12 = 20
13 = 61 13 = 21
14 = 62 14 = 22
15 = 63 15 = 23
**OUT can change RGB intensities where the DAC value matches the attribute value.**
```
Changing the DAC attributes to use [OUT](OUT) for custom colors.
```vb
SCREEN 9 'use 0, 7 or 9 only"
InitDAC% = INP(&H3DA) ' prepare DAC port for access
FOR attribute% = 6 TO 15 ' attributes 0 to 5 are already non-DAC
OUT &H3C0, attribute% ' send attribute to change
OUT &H3C0, attribute% ' change DAC value to normal number
NEXT attribute%"
OUT &H3C0, 32 ' close port access
```
> *Explanation:* The procedure is a MUST to import 4 BPP bitmap colors in SCREEN 7 or 9. The InitDAC% value is not used, but that code line opens the DAC color port. Now all color attributes 0 to 15 can be used for custom or imported bitmap RGB color settings.
Disabling blinking colors in fullscreen SCREEN 0 mode enabling high intensity only. ([DAC](DAC))
```vb
D = INP(&H3DA) 'prepares port for access
OUT &H3C0, &H30
OUT &H3C0, 4
```
> *Explanation:* Make attributes 8-15 available to both foreground AND background colors. In other words it will make fullscreen behave like windowed mode. For the same effect in QB64, use [_BLINK](_BLINK) OFF.
*Enabling:* The following code disables above code and returns SCREEN 0 blinking to normal.
```vb
D = INP(&H3DA) 'prepares port for access
OUT &H3C0, &H30
OUT &H3C0, 12
```
> **NOTE: QB64** allows blinking mode in both fullscreen and windowed modes **without** using the code above. To reenable blinking in QB64 after using [_BLINK](_BLINK) OFF, use [_BLINK](_BLINK) ON.
## See Also
* [SCREEN (statement)](SCREEN-(statement)), [COLOR](COLOR)
* [PALETTE](PALETTE)