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35 lines
1.2 KiB
Markdown
35 lines
1.2 KiB
Markdown
The [_BLINK](_BLINK) statement toggles blinking colors in text mode (SCREEN 0). Default state is ON.
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## Syntax
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> [_BLINK](_BLINK) {ON|OFF}
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## Description
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* SCREEN 0 emulates the VGA palette with regular colors from 0 to 15 and blinking colors from 16-31 (these are the same colors as 0-15, except their blink attribute is set to on). [_BLINK](_BLINK) OFF emulates writing to the video memory and disabling blinking for colors 16-31.
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* Using colors 16-31 for the foreground with [_BLINK](_BLINK) set to OFF will produce high intensity background colors.
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* [_BLINK](_BLINK) is only effective in SCREEN 0. It's ignored in graphic modes.
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* IF [_DISPLAY](_DISPLAY) is used, blinking is disabled, even if _BLINK is ON, but high intensity backgrounds aren't enabled in this case.
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## Availability
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* Build 20170816/61 up (August 16, 2017).
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## Example(s)
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```vb
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COLOR 16, 7
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PRINT "This is printed in black over gray background. Black letters are blinking."
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PRINT "Hit a key..."
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SLEEP
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_BLINK OFF
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PRINT "Now the same text is printed in black over bright white, because blinking was disabled."
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```
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## See Also
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* [_BLINK (function)](_BLINK-(function))
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* [OUT](OUT)
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* [_DISPLAY](_DISPLAY)
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