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73 lines
3 KiB
Markdown
73 lines
3 KiB
Markdown
**DAC** stands for the QBasic Digital to Analog Converter color attributes used in screens 0, 7 and 9.
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> ** IMPORTANT: QB64 screens do not use the DAC index!**
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* DAC colors are preset and cannot be changed in QBasic easily(see example).
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* DAC color attribute settings cannot be changed using [PALETTE](PALETTE) or [OUT](OUT) RGB statements.
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* Screen 0 and 9 can use up to 64 DAC color hues. Only attributes 0 to 5 and 7 can have RGB values altered using [OUT](OUT).
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* [PALETTE](PALETTE) swap statements can assign one attribute's DAC color setting to another attribute color in [SCREEN](SCREEN)s 0 to 9.
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* Screen attributes 0 to 5 and 7 can have their RGB settings altered using OUT as shown in **Bold** below:
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```text
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***SCREEN 0 or 9 SCREEN 7***
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Attribute = DAC setting Attribute = DAC setting
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** 0 to 5 = 0 to 5 0 to 5 = 0 to 5**
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6 = 20 ** 6 = 6**
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7 = 7 7 = 7**
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8 = 56 8 = 16
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9 = 57 9 = 17
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10 = 58 10 = 18
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11 = 59 11 = 19
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12 = 60 12 = 20
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13 = 61 13 = 21
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14 = 62 14 = 22
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15 = 63 15 = 23
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**OUT can change RGB intensities where the DAC value matches the attribute value.**
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```
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Changing the DAC attributes to use [OUT](OUT) for custom colors.
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```vb
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SCREEN 9 'use 0, 7 or 9 only"
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InitDAC% = INP(&H3DA) ' prepare DAC port for access
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FOR attribute% = 6 TO 15 ' attributes 0 to 5 are already non-DAC
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OUT &H3C0, attribute% ' send attribute to change
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OUT &H3C0, attribute% ' change DAC value to normal number
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NEXT attribute%"
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OUT &H3C0, 32 ' close port access
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```
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> *Explanation:* The procedure is a MUST to import 4 BPP bitmap colors in SCREEN 7 or 9. The InitDAC% value is not used, but that code line opens the DAC color port. Now all color attributes 0 to 15 can be used for custom or imported bitmap RGB color settings.
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Disabling blinking colors in fullscreen SCREEN 0 mode enabling high intensity only. ([DAC](DAC))
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```vb
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D = INP(&H3DA) 'prepares port for access
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OUT &H3C0, &H30
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OUT &H3C0, 4
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```
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> *Explanation:* Make attributes 8-15 available to both foreground AND background colors. In other words it will make fullscreen behave like windowed mode. For the same effect in QB64, use [_BLINK](_BLINK) OFF.
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*Enabling:* The following code disables above code and returns SCREEN 0 blinking to normal.
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```vb
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D = INP(&H3DA) 'prepares port for access
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OUT &H3C0, &H30
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OUT &H3C0, 12
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```
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> **NOTE: QB64** allows blinking mode in both fullscreen and windowed modes **without** using the code above. To reenable blinking in QB64 after using [_BLINK](_BLINK) OFF, use [_BLINK](_BLINK) ON.
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## See Also
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* [SCREEN (statement)](SCREEN-(statement)), [COLOR](COLOR)
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* [PALETTE](PALETTE)
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