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The _SNDVOL statement sets the volume of a sound loaded in memory using a handle from the _SNDOPEN function.
Syntax
_SNDVOL handle&, volume!
Description
- volume! is a value from 0 (silence) to 1 (full volume).
- In versions prior to build 20170811/60, the sound identified by handle& must have been opened using the _SNDOPEN to use this function.
Example(s)
h& = _SNDOPEN("bell.wav")
_SNDVOL h&, 0.5
_SNDPLAY h&