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49 lines
1.4 KiB
Markdown
49 lines
1.4 KiB
Markdown
**_glGenTextures:** generate texture names
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## Syntax
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SUB _glGenTextures (BYVAL n AS LONG, textures AS _UNSIGNED LONG)
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void **_glGenTextures**(GLsizei n, GLuint * textures);
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; n
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> Specifies the number of texture names to be generated.
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; textures
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> Specifies an array in which the generated texture names are stored.
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## Description
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**_glGenTextures** returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to **_glGenTextures**.
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The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see [_glBindTexture](_glBindTexture)).
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Texture names returned by a call to **_glGenTextures** are not returned by subsequent calls, unless they are first deleted with [_glDeleteTextures](_glDeleteTextures).
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## Error(s)
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[_GL_INVALID_VALUE](_GL_INVALID_VALUE) is generated if n is negative.
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## Use With
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[_glIsTexture](_glIsTexture)
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## See Also
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[_GL](_GL)
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[_glBindTexture](_glBindTexture), [_glDeleteTextures](_glDeleteTextures), [_glIsTexture](_glIsTexture)
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Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [http://oss.sgi.com/projects/FreeB/ http://oss.sgi.com/projects/FreeB/].
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