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41 lines
1.2 KiB
Markdown
41 lines
1.2 KiB
Markdown
**_glDepthMask:** enable or disable writing into the depth buffer
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## Syntax
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> : SUB _glDepthMask (BYVAL flag AS _UNSIGNED _BYTE)
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> : void **_glDepthMask**(GLboolean flag);
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; flag
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> Specifies whether the depth buffer is enabled for writing. If flag is [_GL_FALSE](_GL_FALSE), depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
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## Description
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**_glDepthMask** specifies whether the depth buffer is enabled for writing. If flag is [_GL_FALSE](_GL_FALSE), depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
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## Use With
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[_glGet](_glGet) with argument [_GL_DEPTH_WRITEMASK](_GL_DEPTH_WRITEMASK)
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## Notes
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Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. In order to unconditionally write to the depth buffer, the depth test should be enabled and set to [_GL_ALWAYS](_GL_ALWAYS) (see [_glDepthFunc](_glDepthFunc)).
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## See Also
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[_GL](_GL)
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[_glColorMask](_glColorMask), [_glClearBuffer](_glClearBuffer), [_glDepthFunc](_glDepthFunc), [_glDepthRange](_glDepthRange), [_glStencilMask](_glStencilMask)
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