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33 lines
1 KiB
Markdown
33 lines
1 KiB
Markdown
**_glIsTexture:** determine if a name corresponds to a texture
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## Syntax
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FUNCTION _glIsTexture~%% (BYVAL texture AS _UNSIGNED LONG)
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GLboolean **_glIsTexture**(GLuint texture);
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; texture
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> Specifies a value that may be the name of a texture.
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## Description
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**_glIsTexture** returns [_GL_TRUE](_GL_TRUE) if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, **_glIsTexture** returns [_GL_FALSE](_GL_FALSE).
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A name returned by [_glGenTextures](_glGenTextures), but not yet associated with a texture by calling [_glBindTexture](_glBindTexture), is not the name of a texture.
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## See Also
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[_GL](_GL)
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[_glBindTexture](_glBindTexture), [_glDeleteTextures](_glDeleteTextures), [_glGenTextures](_glGenTextures)
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Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [http://oss.sgi.com/projects/FreeB/ http://oss.sgi.com/projects/FreeB/].
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