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qb64/internal/help/_SNDOPEN.md

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The [_SNDOPEN](_SNDOPEN) function loads a sound file into memory and returns a [LONG](LONG) handle value above 0.
## Syntax
> soundHandle& = [_SNDOPEN](_SNDOPEN)(fileName$)
## Description
* Returns a [LONG](LONG) soundHandle& value to the sound file in memory. **A zero value means the sound could not be loaded.**
* The literal or variable [STRING](STRING) sound fileName$ can be **WAV, OGG or MP3** file types.
* **Always check the handle value returned is greater than zero before attempting to play the sound.**
* Make sure the variable is set to 0 before using _SNDOPEN.
* The handle can be used by most of the _SND sound playing functions and statements in QB64 except [_SNDPLAYFILE](_SNDPLAYFILE) which plays a sound file directly from the disk and does not use a handle value.
* Handles can be closed with [_SNDCLOSE](_SNDCLOSE) when the sound is no longer necessary.
* If a WAV sound file won't play, try it using the Windows [Windows Libraries](Windows-Libraries) to check it or convert the sound file to OGG.
* The raw audio data can be accessed with [_MEMSOUND](_MEMSOUND).
## Example(s)
Loading a sound file to use in the program later. Only load it once and use the handle any time you want.
```vb
h& = _SNDOPEN("dog.wav")
IF h& = 0 THEN BEEP ELSE _SNDPLAY h& 'check for valid handle before using!
```
Playing a sound from 2 different speakers based on program results.
```vb
Laff& = _SNDOPEN("KONGlaff.ogg") 'load sound file and get LONG handle value
IF LaffX! < -1 THEN LaffX! = -1 'set full volume to left speaker
IF LaffX! > 1 THEN LaffX! = 1 'set full volume to right speaker
_SNDBAL Laff&, LaffX! 'balance sound to left or right speaker
_SNDPLAY Laff& 'play sound
```
Playing a file and controlling playback:
```vb
s& = _SNDOPEN("song.ogg")
PRINT "READY"; s&
_SNDPLAY s&
_SNDLOOP s&
xleft = -1
xright = 1
DO
k$ = INKEY$
SELECT CASE k$
CASE "f"
xleft = xleft - 0.1
_SNDBAL s&, xleft, , , 1
CASE "g"
xleft = xleft + 0.1
_SNDBAL s&, xleft, , , 1
CASE "h"
xright = xright - 0.1
_SNDBAL s&, xright, , , 2
CASE "j"
xright = xright + 0.1
_SNDBAL s&, xright, , , 2
CASE "n"
volume = volume - 0.1
_SNDVOL s&, volume
CASE "m"
volume = volume + 0.1
_SNDVOL s&, volume
CASE "p"
_SNDPAUSE s&
CASE " "
_SNDPLAY s&
CASE "i"
PRINT _SNDPLAYING(s&)
PRINT _SNDPAUSED(s&)
SLEEP
CASE "b"
_SNDSETPOS s&, 110
CASE "l"
_SNDLIMIT s&, 10
PRINT "LIM"
SLEEP
CASE "k"
_SNDSTOP s&
CASE "c"
_SNDCLOSE s&
SLEEP
s2& = _SNDOPEN("song.ogg")
CASE "d"
s2& = _SNDCOPY(s&)
_SNDPLAY s2&
END SELECT
LOCATE 1, 1
PRINT xleft, xright, volume, _SNDGETPOS(s&); " "
LOOP
```
## See Also
* [_SNDCLOSE](_SNDCLOSE), [_SNDPLAY](_SNDPLAY), [_SNDSTOP](_SNDSTOP)
* [_SNDPAUSE](_SNDPAUSE), [_SNDLOOP](_SNDLOOP), [_SNDLIMIT](_SNDLIMIT)
* [_SNDSETPOS](_SNDSETPOS), [_SNDGETPOS](_SNDGETPOS)
* [_SNDPLAYING](_SNDPLAYING), [_SNDPAUSED](_SNDPAUSED)
* [_SNDCOPY](_SNDCOPY), [_SNDPLAYCOPY](_SNDPLAYCOPY)
* [_SNDBAL](_SNDBAL), [_SNDLEN](_SNDLEN), [_SNDVOL](_SNDVOL)
* [_SNDPLAYFILE](_SNDPLAYFILE) (plays a named sound file directly and closes)
* [_SNDRAW](_SNDRAW), [_SNDRATE](_SNDRATE), [_SNDRAWLEN](_SNDRAWLEN) (raw sounds without files)
* [_MEMSOUND](_MEMSOUND)