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qb64/internal/help/_glepthMask.md

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**_glDepthMask:** enable or disable writing into the depth buffer
## Syntax
> : SUB _glDepthMask (BYVAL flag AS _UNSIGNED _BYTE)
> : void **_glDepthMask**(GLboolean flag);
; flag
> Specifies whether the depth buffer is enabled for writing. If flag is [_GL_FALSE](_GL_FALSE), depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
## Description
**_glDepthMask** specifies whether the depth buffer is enabled for writing. If flag is [_GL_FALSE](_GL_FALSE), depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
## Use With
[_glGet](_glGet) with argument [_GL_DEPTH_WRITEMASK](_GL_DEPTH_WRITEMASK)
## Notes
Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. In order to unconditionally write to the depth buffer, the depth test should be enabled and set to [_GL_ALWAYS](_GL_ALWAYS) (see [_glDepthFunc](_glDepthFunc)).
## See Also
[_GL](_GL)
[_glColorMask](_glColorMask), [_glClearBuffer](_glClearBuffer), [_glDepthFunc](_glDepthFunc), [_glDepthRange](_glDepthRange), [_glStencilMask](_glStencilMask)