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InForm/README.md
2023-06-16 03:28:12 +05:30

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# INFORM-PE
![InForm logo](InForm/resources/Application-icon-128.png)
InForm-PE is a GUI engine and WYSIWYG interface designer for [QB64-PE](https://github.com/a740g/QB64pe). It's main goal is to generate *event-driven* QB64-PE applications. This means that you design a graphical user interface with interactive controls and then write the code to respond to such controls once they are manipulated.
Wiki: <https://github.com/a740g/InForm-PE/wiki>
## FEATURES
- WYSIWYG interface designer
- Event-driven application design
- Works on Windows, Linux & macOS
- Everything is statically linked (no shared library dependencies)
## USAGE
Install InForm-PE and QB64-PE side-by-side in their own directories. There is no need to copy InForm-PE files to the QB64-PE directory. The following directory setup is recommended.
```text
<some-drive-or-directory>
|
|-------InForm-PE>
| |
| |-------<UiEditor[.exe]>
|
|-------<QB64pe>
|
|-------<qb64pe[.exe]>
```
Assuming your setup is like the above, do the following:
- Open Terminal and change to the InForm-PE directory using an appropriate OS command
- Run `setup_inform_lnx.sh`, `setup_inform_osx.command` or `setup_inform_win.cmd` depending on the OS you are on. This will run make with the correct parameters. If the build fails, ensure QB64-PE is installed in the **QB64pe** directory (next to the InForm-PE directory). If QB64-PE is installed elsewhere, then edit the setup scripts to change the location
- Once InFrom-PE is compiled, you will find the UiEditor[.exe] executable in the InForm-PE directory
- Run UiEditor[.exe] to start designing your forms
- After your form looks the way you want it to, click **File > Save** to export its contents and generate a **.bas** source file. Two files are exported:
- **.frm** - the generated form in QB64-PE code. This can be loaded back into InForm-PE's designer or manually edited in QB64-PE or any text editor later, if you want to adjust fine details
- **.bas** - the actual program you will add your code to
***You add code to respond to events.***
- *Click*
- *MouseEnter/MouseLeave* (hover)
- *FocusIn/FocusOut*
- *MouseDown/MouseUp* (events preceding a Click)
- *KeyPress*
- *TextChanged* (for text box controls)
- *ValueChanged* (for track bars, lists and dropdown lists)
***There are also events that occur in specific moments, to which you can respond/add code.***
- *BeforeInit*, triggered just before the form is shown.
- *OnLoad*, triggered right after the form is first shown.
- *BeforeUpdateDisplay*, triggered everytime the form is about to be repainted.
- *BeforeUnload*, triggered when the user tries to close the program, either via clicking the window's X button, right click in the task bar -> Close or with Alt+F4 (Windows only).
- *FormResized*, triggered when a form with the CanResize property is resized at runtime.
# EXAMPLES
- Calculator by Terry Ritchie
- Fireworks by Fellippe Heitor
- TicTacToe by Fellippe Heitor
- TicTacToe2 by Fellippe Heitor
- Stopwatch by Fellippe Heitor
- WordClock by Fellippe Heitor
## NOTES
- This requires the latest version of [QB64-PE](https://github.com/QB64-Phoenix-Edition/QB64pe/releases). More accurately, it only works with QB64-PE v3.8.0 or above.