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363 commits

Author SHA1 Message Date
Samuel Gomes
a2e77d7557 Only change _SNDBAL stereo panning if x is passed. Mimic old OpenAL behavior. 2022-10-05 15:28:04 +05:30
Samuel Gomes
7e63a68407 Simplify sub__sndplaycopy 2022-10-05 06:31:46 +05:30
Samuel Gomes
f49f8bdf06 Implement _SNDPLAYCOPY enhancement #185 2022-10-05 02:33:44 +05:30
Samuel Gomes
c0e3f3608c Add O2 to build.mk 2022-09-18 23:46:54 +05:30
Samuel Gomes
fa0ba3e5d8
Merge branch 'main' into main 2022-09-18 14:49:58 +05:30
Samuel Gomes
9681aa1d30 Update code to use C++ unordered_map 2022-09-18 00:03:08 +05:30
Matthew Kilgore
aea4a6058e Fix linking audio when using $CONSOLE:ONLY
A quick fix, but providing `DEPENDENCY_CONSOLE_ONLY` when compiling
audio.cpp tells `common.h` to avoid pulling in `freeglut.h`, which fixes
the linking issue.

Fixes: #172
2022-09-17 03:06:24 -04:00
Samuel Gomes
bb8bd56689 Merge branch 'main' of https://github.com/a740g/QB64PE 2022-09-17 08:53:38 +05:30
Samuel Gomes
a100a434e4 Fix #175 2022-09-17 08:53:32 +05:30
Matthew Kilgore
84f1165776 Fix _MOUSEMOVE when window is resized
`sub__mousemove` is trying to use `x_scale`, `y_scale`, `x_offset`, and
`y_offset` to calculate where the mouse should be in the event the
window coordinates are different from the screen coordinates.

Unfortunately, all four of those variables are actually never set in the
program. The real scale values and offsets (in the event of
letterboxing) are stored in `environment_2d__` values. This change
switches `sub__mousemove` to simply use the correct values when
calculating the mouse position.

Because `x_scale` and `y_scale` are not used anywhere else I just
removed them completely. I wanted to remove `x_offset` and `y_offset` as
well but there are a few spots that make use of it. It must be a bug,
since they are never assigned values other than zero, but I'm not sure
if the correct fix for the other locations is to use the
`environment_2d__` value or do nothing, so I'm leaving them for now and
we can address them later.
2022-09-10 15:31:22 -04:00
Samuel Gomes
8425f117a7 Fix #169 & #170 2022-09-10 04:08:31 +05:30
Matthew Kilgore
cd5e312f5a Revert changes to miniaudio.h, move changes elsewhere
Changing midiaudio.h will make it harder to incorporate new versions
into QB64-PE as they come out. To fix that I have reverted all the
changes to midiaudio.h and moved the few private parts we were using
into a separate 'filepath' API that's part of libqb.
2022-09-08 23:59:19 -04:00
Matthew Kilgore
3e4477521a fix audio midi vtable linking 2022-09-04 23:35:14 -04:00
Matthew Kilgore
2b3403745c Add initial MIDI language support
This adds MIDI support to the language as a new unstable feature. There
are two new metacommands that come with this:

$Unstable: Midi
$MidiSoundFont: [Default|"filename"]

The $Unstable command is required to be able to use any of the other
commands, and just signifies that this is not a full part of the
language yet and may change in breaking ways before the API is
finalized.

The $MidiSoundFont command enables MIDI support in the compiled program,
and also specifies what sound font to use to play MIDI files. "Default"
will make use of the soundfont placed at
'./internal/support/default_soundfont.sf2', and otherwise a filename can
be specified to use any soundfont wanted.

In either case, the selected sound font is compiled into the executable
and then loaded at runtime.

Fixes: #115
2022-09-04 23:35:14 -04:00
Samuel Gomes
d3854630cf Fix usage of mem_block type in _MEMSOUND 2022-09-04 05:16:41 +05:30
Matthew Kilgore
f03b55808b Remove DPI Awareness on Windows
DPI Awareness allows a program to tell Windows that it will handle
properly scaling itself for the screen's DPI. Thus when a program is DPI
Aware, it will always see the actual screen size. When a program is not
DPI Aware, then Windows will scale the program according to the
selection by the user, and the reported screen size will match the
scaled size rather than the actual screen size.

Commit 189cdb8e added logic to enable DPI Awareness on Windows, but it
was hidden behind a `WINVER` check. This meant it was not actually in
use because at the time QB64 did not set a `WINVER` high enough to
actually enable that code. As such all Windows versions of QB64
including v2.0.2 were not DPI Aware.

Much later-on, Commit 869e361e declared a `_WIN32_WINNT` of `0x0600`,
which seems to have also declared `WINVER` as the same and thus enabled
the DPI Awareness logic. As a consequence, QB64-PE programs no longer
get scaled even though they don't have a way to acquire the current DPI
to do proper scaling themselves.

Since the behavior change was unintentional and proper language support
is not there, we're considering the addition of DPI Awareness a bug. It
will be added back some time later with more language support to allow
it to be properly used.
2022-09-02 23:50:23 -04:00
Samuel Gomes
f99eb27717 Remove all _SHR & _SHL changes 2022-09-01 16:15:42 +05:30
Samuel Gomes
5812433b9d Added limits.h to common.h 2022-09-01 07:25:01 +05:30
Samuel Gomes
2ed17f6198 Add _ROR & _ROL support. Fix issues with _SHR & _SHL 2022-09-01 06:51:06 +05:30
Matthew Kilgore
30c0634d20 Fix High-DPI awareness on Windows
We started defining `_WIN32_WINNT` a little while ago to express that we
require Windows Vista or above for support. This enables us to access
some Windows Vista-only APIs. The fact that `WINVER` also needs to be
defined was missed, and it seems that defining one means the other no
longer gets defined automatically as it did before. Thus we're simplying
now also defining `WINVER` the same as `_WIN32_WINNT`.

This fixes High-DPI awareness and a few other things that were gated
behind WINVER checks.
2022-08-28 21:44:07 -04:00
Samuel Gomes
26391445ee Updated comments 2022-08-28 02:16:56 -04:00
Samuel Gomes
124251f8f8 Fixed Linux compile issue - extra space in #include. Doh! 2022-08-28 02:16:56 -04:00
Samuel Gomes
9ed193346a Update QB64-PE image library to convert images to 8bpp 2022-08-28 02:16:56 -04:00
Samuel Gomes
d3da6da2fa Simplified image library. Added PCX support using dr_pcx 2022-08-28 02:16:56 -04:00
Matthew Kilgore
c989be69f6 Disable MIDI support
This will be added back soon with with functionality to be able to
optionally enable it.
2022-08-27 14:27:55 -04:00
Matthew Kilgore
48208e2eda Change miniaudio build logic to always clean all files 2022-08-27 14:27:55 -04:00
Matthew Kilgore
41cc1e6569 Integrate the miniaudio backend into the build
This integrates the miniaudio backend, using a new `DEP_AUDIO_MINIAUDIO`
flag to enable it. This will allow consumers to choose which backend to
use.
2022-08-27 14:27:55 -04:00
Matthew Kilgore
481906977e Add a740g's miniaudio backend
This is a single commit adding all of a740g's audio backend. Later
commits will connect it together with QB64PE itself.
2022-08-27 14:27:55 -04:00
Roland Heyder
2ec897b75d Step 10: Update remaining stuff
- checks all remaining occurrences of the term 'qb64', some remain untouched, some are renamed according to context
- also added new logo for README.md
- this step does finalize the 'Phoenix Edition' re-branding
2022-08-12 02:54:12 +02:00
Roland Heyder
e68582b6f2 Step 7: Rename qb64.exe to qb64pe.exe
- Includes related LNX/OSX files
- Excludes mentions in the help (*.txt) files
2022-08-11 18:07:57 +02:00
Roland Heyder
96fc1eb3a9 Step 5: Update embedded images in libqb.cpp
- replaced default icon image data, which is used, if _ICON is used w/o parameter, but no $EXEICON is specified either (see also Step 1)
- this step completes icon related changes
2022-08-10 20:02:00 +02:00
Matthew Kilgore
94c2b56b69 Use mutex guard in completion implementation 2022-06-14 23:58:04 -04:00
Matthew Kilgore
298331e490 posix mutex shouldn't allow NULL
We shouldn't allow mutex lock/unlock to silently do nothing if NULL is
passed, as that is very likely a bug. Beyond that the Windows version
doesn't do this, so it's inconsistent as well.
2022-06-14 23:56:17 -04:00
Matthew Kilgore
869e361ee4 Move QB64 compiler settings to libqb-common.h
This moves a lot of the preprocessor flags for what compiler/platform
we're using into a libqb-common.h header inside the libqb/include
folder. This gets included at the top of every libqb .cpp file, and is
intended to be fairly small, providing only necessary things like
_WIN32_WINNT (which needs to be defined before including <windows.h> or
friends).
2022-06-12 00:28:16 -04:00
Matthew Kilgore
cde7afef30 Use libqb_mutex in libqb.cpp
libqb_mutex can replace the existing Mutex handling we do in libqb.cpp
2022-06-11 22:47:06 -04:00
Matthew Kilgore
4052b8cc19 Add append-only buffer API
The Buffer API implements an append-only buffer, where you can write to
the end or read from the beginning. Data that is read is discarded from
the buffer, and you can query the buffer to get the current amount of
data inside.

Internally the buffer API is implemented as a chain of separate buffers.
This is done to avoid having to resize the existing buffer, which is
expensive. We keep track of where the reading currently is, and discard
the internal buffers after all the data in them is read.
2022-06-11 22:47:06 -04:00
Matthew Kilgore
ecfc71ef95 Add completion API
Completions are basically a oneshot flag, which provide a `wait()` call
that blocks until 'finish()' has been called on the completion.

The nice aspect of completions is that because it is a oneshot the order
does not matter - if 'finish()' is called before 'wait()' then 'wait()'
returns immediately. It makes the logic for waiting until a thread is
done finishing up some work easy to implement.
2022-06-11 22:47:06 -04:00
Matthew Kilgore
7ef15653fd Add generic thread, mutex, and condvar API
This adds generic APIs to libqb for handling thread's, mutex's, and
condition variables. On Linux and OSX these are implemented via the ones
provided by pthreads. On Windows they're implemented via the ones
provided by the Win32 API.

For compiling, the code itself is not conditional, but the Makefile
includes logic to decide which implementation to pick.

Note that it would have been nice to simply use std::thread and friends
from C++11, however using them on MinGW appears to be a bit messy. Since
using the Windows ones directly isn't that hard this was an easy compromise.
2022-06-11 22:47:06 -04:00
Matthew Kilgore
eb815c4220 Prepare for separate libqb, define C++ standard
This sets up a few different flags we'll need for the conditional
compiling, and also sets the C++ standard to gnu++11, which effectively
just matches what we were implicitly using before.
2022-06-11 22:47:05 -04:00
Matthew Kilgore
76c437288a Remove leftover build file 2022-06-11 20:42:23 -04:00
Matthew Kilgore
f99407f251 Revert existing libqb split 2022-06-11 20:42:23 -04:00
Matthew Kilgore
62ec4ebdbd Fix compilation with DEP_DEVICEINPUT
The Makefile changes broke compiling with device input support. This got
missed because no test case for DEP_DEVICEINPUT got added.

Fixes: #100
2022-06-09 21:30:37 -04:00
Matthew Kilgore
437cfc3ab7 Remove old build system
Mostly old build scripts and helper files that are now covered by the
Makefile.

A notable deletion is the glew dll and lib files. These are unnecessary
because we compile `glew.c` directly rather than link against the dll or
lib copies we have.
2022-05-19 09:17:13 -04:00
Matthew Kilgore
e0ef818522 Change purge scripts to use make clean 2022-05-19 09:17:13 -04:00
SteveMcNeill
ecfa18a109 change numerics to more descriptive constants 2022-05-17 05:04:41 -04:00
SteveMcNeill
8574c1f921 Change to _screenwidth and _screenheight
Having windows call GetSystemMetrics without relying on glutGet, gets rid of the seg fault that can occur at program start up.  screenicon was restored to it's previous state so that larger issues with it can be addressed at a future date.
2022-05-16 11:37:58 -04:00
SteveMcNeill
acbeca81b9 Fix to _desktopwidth, _desktopheight, _screenicon
Fixes the issue as brought up on the forums here: https://qb64phoenix.com/forum/showthread.php?tid=408

Also added a small set of logic so we don't end up inside an endless loop if the screen is hidden (via _SCREENHIDE), or if it doesn't exist for whatever reason.
2022-05-16 07:55:08 -04:00
Matthew Kilgore
7a5ca0c49c Cleanup unused Makefile stuff 2022-05-14 12:13:00 -04:00
Matthew Kilgore
5c4dcdc8aa Use dlfcn.h on OSX 2022-05-12 00:21:02 -04:00
Matthew Kilgore
c1639b3979 Add basic make build system 2022-05-12 00:21:02 -04:00