boxgaming
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a528e50b81
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Merge branch 'main' of https://github.com/boxgaming/qbjs
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2022-06-10 15:43:26 -05:00 |
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boxgaming
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19284db6d0
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updated to allow data statements anywhere and true label format
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2022-06-10 15:35:28 -05:00 |
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boxgaming
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e9b54ce0da
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Merge pull request #27 from WFBarnes/main
Circle anti-alias compensation tweak.
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2022-06-10 15:32:26 -05:00 |
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William Barnes
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4c98443861
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Cleaned up code, alphabetized messy sections, etc.
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2022-06-09 18:48:29 -04:00 |
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William Barnes
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249e527cda
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Introduced _screenDiag constant to adjust circle radius.
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2022-06-09 15:14:24 -04:00 |
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William Barnes
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abaa85e42e
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Removed unneeded dummy variable.
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2022-06-09 14:24:30 -04:00 |
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William Barnes
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16cb9642bd
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Merge branch 'main' of https://github.com/boxgaming/qbjs
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2022-06-09 14:23:02 -04:00 |
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William Barnes
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7c78d4bcf6
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Circle thickness increases with size to offset antialiasing artifacts.
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2022-06-09 14:22:46 -04:00 |
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boxgaming
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df3fc5b802
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Merge pull request #26 from WFBarnes/main
Prototyping Data/Read/Restore, Textured lines, classic RND behavior.
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2022-06-07 07:50:06 -05:00 |
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William Barnes
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d4a1921d73
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Commented out experimental lines in Data/Read/Restore system.
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2022-06-03 08:22:06 -04:00 |
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William Barnes
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ef311ba9b7
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Streamlined bit treadmill helper function.
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2022-06-01 13:18:24 -04:00 |
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William Barnes
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9334724b2d
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Prototyped styled lines.
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2022-06-01 03:25:14 -04:00 |
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William Barnes
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fdfbf2816f
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Debugged RND.
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2022-05-30 16:06:18 -04:00 |
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William Barnes
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530b53c224
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Working on arguments for RND.
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2022-05-30 09:24:11 -04:00 |
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William Barnes
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3b51ec61b4
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Refined implementation of RND, Randomize.
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2022-05-29 02:06:31 -04:00 |
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William Barnes
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0549282fad
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More experimentation with Data/Read/Restore....
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2022-05-27 18:33:15 -04:00 |
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William Barnes
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4b513aee17
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Merge branch 'main' of https://github.com/boxgaming/qbjs
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2022-05-21 03:05:44 -04:00 |
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William Barnes
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bfec2ddf57
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Prototyped Data/Read/Restore system. Created temporary "Label" keyword.
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2022-05-21 03:05:30 -04:00 |
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boxgaming
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39d67e1f13
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Merge pull request #23 from WFBarnes/main
Packing Window calculations into functions.
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2022-05-16 09:46:19 -05:00 |
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William Barnes
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aabda0a873
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Packing Window calculations into functions.
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2022-05-16 10:45:01 -04:00 |
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boxgaming
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de5f7d7f7c
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rolled back _PutImage changes using fetch
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2022-05-16 07:24:22 -05:00 |
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boxgaming
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ad93150d45
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Merge pull request #22 from WFBarnes/main
Rearranged Window implementation, recycling previous calculations.
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2022-05-16 06:44:38 -05:00 |
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William Barnes
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2a5ec91a77
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Rearranged Window implementation.
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2022-05-16 01:37:55 -04:00 |
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William Barnes
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3f70a49229
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Bugfixes to Window to respect cursor position / step.
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2022-05-13 08:46:31 -04:00 |
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boxgaming
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2553bb9965
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Image data caching for better point performance and fix for active image id
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2022-05-10 13:51:51 -05:00 |
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boxgaming
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168db02634
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More mobile ide tweaks
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2022-05-09 13:42:04 -05:00 |
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boxgaming
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ea499ea0d4
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Updated IDE for better mobile sizing
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2022-05-09 13:29:15 -05:00 |
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boxgaming
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664030ac07
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Merge pull request #21 from WFBarnes/main
Revamped Window/Draw/M interplay, eliminated all fudge factors.
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2022-05-09 12:36:24 -05:00 |
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William Barnes
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ff3c27e28f
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Added helpful comments in _window.
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2022-05-09 13:31:36 -04:00 |
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William Barnes
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cad135dc80
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Eliminated fudge factors from Draw routine.
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2022-05-09 13:26:17 -04:00 |
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William Barnes
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51a898854f
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Revamped Window/Draw/M interplay.
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2022-05-09 09:22:52 -04:00 |
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boxgaming
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5f5d14a23d
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Updated _LoadImage for consistent cross-origin behavior
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2022-05-06 16:57:54 -05:00 |
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boxgaming
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be5a6facde
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sizing optimizations for flappy bird sample
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2022-05-06 16:56:52 -05:00 |
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boxgaming
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b08ea74ab8
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updated index files included with export to set viewport
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2022-05-06 16:56:14 -05:00 |
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boxgaming
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0efe3fd768
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reinstated fullscreenFlag for proper detection
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2022-05-06 16:55:27 -05:00 |
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boxgaming
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b3080e251e
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Added support for dynamic Object type
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2022-05-05 17:20:03 -05:00 |
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boxgaming
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fcab57bac1
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Added support for _Source keyword
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2022-05-04 22:40:25 -05:00 |
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boxgaming
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81ecb485b2
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Merge pull request #20 from WFBarnes/main
Window mostly implemented, updated draw.
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2022-05-04 22:20:17 -05:00 |
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boxgaming
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f598369a36
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updated flappy bird sample to use fullscreen
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2022-05-04 17:28:50 -05:00 |
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William Barnes
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5c77ff3bf5
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Improvements to Window & cursor tracking..
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2022-05-04 16:27:48 -04:00 |
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William Barnes
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212ac7f06a
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Graphics state init now respects Window and Draw.
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2022-05-04 00:02:03 -04:00 |
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William Barnes
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6a4ceaddb6
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Merge branch 'main' of https://github.com/boxgaming/qbjs
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2022-05-03 23:15:52 -04:00 |
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William Barnes
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314ece963e
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Managed variable names in draw.
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2022-05-03 23:13:06 -04:00 |
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William Barnes
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ff66085ba5
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Progress with Window implementation, Draw bugfix.
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2022-05-03 20:38:42 -04:00 |
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William Barnes
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65e0ae68d4
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Prototyping Window command.
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2022-05-03 02:51:26 -04:00 |
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boxgaming
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501db5258d
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fullscreen fix
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2022-05-02 16:31:47 -05:00 |
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boxgaming
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407f5a499f
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Fixed Confirm method to be a Function instead of a Sub
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2022-05-02 16:05:54 -05:00 |
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boxgaming
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43d8a88042
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removed dependency on gx project include
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2022-05-02 16:00:21 -05:00 |
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boxgaming
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13818cd719
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Merge pull request #19 from WFBarnes/main
Deeper reworking of the Draw/M routine. Nearly pixel-perfect to original?
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2022-05-01 08:55:49 -05:00 |
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William Barnes
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02e598c17b
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Refined Draw/M model, reduced all weirdness into var fudgeFactor.
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2022-04-30 23:01:44 -04:00 |
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