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672 commits

Author SHA1 Message Date
Samuel Gomes
60a448fb54 Add _UCHARPOS() to get individual char pixel position 2023-05-07 22:12:47 +05:30
Samuel Gomes
df4c144b34
Merge branch 'QB64-Phoenix-Edition:main' into audio-enhancements 2023-05-07 09:07:26 +05:30
Samuel Gomes
c6b8524739 Improve dialog functions using #305 & make string options case insensitive 2023-05-02 00:19:33 +05:30
RainRat
3914037c0f fix typos 2023-04-30 15:20:42 -07:00
Samuel Gomes
67b95016fc
Merge branch 'QB64-Phoenix-Edition:main' into audio-enhancements 2023-04-30 03:27:55 +05:30
Samuel Gomes
d1ca9d75f3 Move common validations into macros 2023-04-30 01:50:35 +05:30
Samuel Gomes
f1bb16a6fe Changes per discussion in #335 2023-04-30 00:27:34 +05:30
Samuel Gomes
9870510b04
Merge branch 'QB64-Phoenix-Edition:main' into font-FreeTypeAmalgam 2023-04-28 20:57:28 +05:30
Samuel Gomes
49fd18afab Update GetStringPixelWidth() to return more accurate pixel length 2023-04-28 15:04:55 +05:30
Samuel Gomes
d74471b569 Fix RenderBitmap() bug 2023-04-28 00:53:45 +05:30
Samuel Gomes
97ad4d7134 Remove static variables 2023-04-28 00:35:47 +05:30
Samuel Gomes
e49eb79baa Update comments 2023-04-27 23:13:54 +05:30
Samuel Gomes
4a6fb37a88 Implement all _PRINTMODEs for _UPRINTSTRING 2023-04-27 22:30:55 +05:30
Samuel Gomes
4fc1905809 Replace fast_boxfill() with qb32_boxfill() in sub__UPrintString() 2023-04-27 12:41:20 +05:30
Samuel Gomes
9ac4107d71 Implement _PRINTMODE 1 & 3 2023-04-27 08:45:25 +05:30
Samuel Gomes
5a2f235064
Merge branch 'QB64-Phoenix-Edition:main' into audio-enhancements 2023-04-27 07:30:24 +05:30
Samuel Gomes
3dd439e625 Change function names 2023-04-26 22:36:24 +05:30
Samuel Gomes
2d650cf1fe Fix GetStringPixelWidth() 2023-04-26 21:37:36 +05:30
Samuel Gomes
c033c624ac Add support for _UPrint*() 2023-04-26 17:36:09 +05:30
Samuel Gomes
bfacbec2b5 Fix RenderBitmapPSetAlpha() 2023-04-26 14:15:45 +05:30
Samuel Gomes
7b6b0b0d42 Implement UPint functions 2023-04-26 13:09:25 +05:30
Matthew Kilgore
8e1e7bc540 Fix keyboard _Device on Windows
Currently the Keyboard _Devices entry on Windows does not report all the
key presses and releases. This is due to missing some messages in the
form of WM_SYSKEYDOWN and WM_SYSKEYUP. Additionally Windows is weird
about report the state of the individual shift keys, so we add some
logic using GetAsyncKeyState() to fix that up.

Fixes: #333
2023-04-25 19:12:01 -04:00
Samuel Gomes
ac136b7ef7 Simplify rendering code 2023-04-22 13:03:14 +05:30
Samuel Gomes
381b27c38a Replace sprintf_s with snprintf 2023-04-21 11:02:40 +05:30
Samuel Gomes
2da5b89a22 Improve ResizeBuffers() behavior and update comments 2023-04-21 00:02:40 +05:30
Samuel Gomes
bdd9cb1256
Merge branch 'QB64-Phoenix-Edition:main' into font-fixes 2023-04-20 20:57:29 +05:30
Samuel Gomes
5692d476b4
Merge branch 'QB64-Phoenix-Edition:main' into audio-enhancements 2023-04-20 20:55:48 +05:30
Samuel Gomes
4c82a241c1 Add stub for FontLoadFileToMemory() 2023-04-20 09:26:59 +05:30
Samuel Gomes
e4b36ca8ad Add font load-from-memory support 2023-04-20 09:23:13 +05:30
Samuel Gomes
469d0a11e3 Baseline is now calculated correctly 2023-04-19 19:14:10 +05:30
Samuel Gomes
58fab19c8a Fixes a potential segfault in func_play() 2023-04-19 18:15:07 +05:30
Samuel Gomes
c28310de38 Fix stub_font.cpp function signatures 2023-04-19 17:02:18 +05:30
Samuel Gomes
618e5117cd Add FontPrintWidthUTF32() and optimize chrwidth() 2023-04-19 09:30:38 +05:30
Samuel Gomes
492c8d0cf5 Remove unused out_x_pre_increment, out_x_post_increment 2023-04-19 08:39:56 +05:30
Samuel Gomes
ec723ed46b New FreeType cached font renderer 2023-04-19 07:49:02 +05:30
Samuel Gomes
75ff666213 Add function comments 2023-04-13 04:42:53 +05:30
Samuel Gomes
ac6f6574a1 Update comments 2023-04-11 23:21:47 +05:30
Samuel Gomes
feeba9c3fb Experimental MML player using miniaudio waveforms 2023-04-11 01:49:14 +05:30
Samuel Gomes
1c505561d6 Implement pending changes in #330 2023-04-09 03:37:44 +05:30
Samuel Gomes
fe5ab05e6d
Merge branch 'main' into font-cleanup 2023-04-06 19:36:21 +05:30
Samuel Gomes
1d6154e95c Supress GCC warnings (errors on Clang) 2023-04-05 13:45:15 +05:30
Samuel Gomes
d974c0b9a8 Tidy up font code 2023-04-04 17:51:17 +05:30
Samuel Gomes
d7a04f9164 Tidy up RAD sources 2023-04-02 16:37:18 +05:30
Samuel Gomes
5a14c90e31 Add RAD v1 support 2023-04-02 15:27:40 +05:30
Samuel Gomes
a7559fb352 Update miniaudio to v0.11.14 2023-04-02 15:03:08 +05:30
Samuel Gomes
ce41ec5eaa Opal OPL emulator fixes & update 1 2023-04-02 14:56:59 +05:30
Samuel Gomes
8a9b8a2f25 Update TSF and add SF3 support. Fix $MIDISOUNDFONT behavior 2023-03-26 11:38:03 +05:30
Samuel Gomes
8e8d06fd20 miniaudio version number bump 2023-03-23 05:58:10 +05:30
Samuel Gomes
5dc77acec9 Fix compilation errors with the C++ build 2023-03-22 09:18:28 +05:30
Samuel Gomes
09a9728464 Update miniaudio to version 0.11.12 2023-03-20 05:44:38 +05:30
Samuel Gomes
13a6e209d5
Merge branch 'main' into main 2023-03-19 08:57:53 +05:30
Samuel Gomes
0581d8dabc Update stb_image.h to v2.28 2023-03-19 07:21:20 +05:30
Samuel Gomes
6dd651f7cd Replace MinGW intrinsic zlib with miniz 2023-03-19 02:28:05 +05:30
Samuel Gomes
9a48df5842 Remove dummy files from internal/c/parts/network 2023-03-04 09:39:09 +05:30
Samuel Gomes
4dcefd103e Satisfy -Wc++11-narrowing 2023-03-04 07:50:46 +05:30
Samuel Gomes
e79537e624
Merge branch 'main' into image-load-from-memory-support 2023-02-13 16:24:36 +05:30
Samuel Gomes
009eb67ac7 Update comments 2023-02-13 16:24:11 +05:30
Matthew Kilgore
d4ed371681 Stopped timers don't trigger on TIMER ON
If a timer expires while stopped, it should trigger when TIMER ON is
run. Instead, on QB64 it triggers randomly after the TIMER ON happens.

The basic issue is that `qbevent` needs to be set to trigger the timer,
but TIMER ON doesn't do that. The regular timer logic that does that
already set it when the timer expired while sleeping, so it won't set it
again. The simplest solution is to just alway set qbevent = 1 when TIMER
ON is done. It's slightly less efficent but doesn't hurt to set it even
when there are no timers that expired.

Fixes: #293
2023-02-12 21:27:25 -05:00
Matthew Kilgore
f995f38e38 Using Sleep with Console programs does not trigger timers
The command Sleep is supposed to allow timers to trigger while the
program is sleeping on the delay. This is achieved in QB64 by having
commands that do delays manually call evnt() to trigger events if they
come up (of which timers are one).

Sleep has a custom implementation for console programs on Windows which
doesn't do this, so I redid the logic so that it calls evnt() at regular
intervals while waiting for input. Additionally, due to now calling
evnt() we also need to check if we should exit sleep early due to an
evnt() firing.

Fixes: #294
2023-02-12 21:27:25 -05:00
Matthew Kilgore
924472f5d6 Fix timers not firing at the start of the program
Timer's were not firing at the right time if they were started shortly
after the program started, instead they would fire at twice the interval
time (and then work correctly after that).

The issue was a mistaken assumption about `time_now`, with the idea that
if `last_time == 0` then `time_now` will be large enough such that the
interval check will pass. This is wrong because in most cases `time_now`
starts at zero at program start, so when `last_time == 0` it will take
one full interval of the timer before `time_now` is large enough for the
interval check to pass (at which point the timer is initialized and runs
normally).

This simply refactors the timer logic so that `last_time == 0` is
checked first, rather than if the interval has expired. This doesn't
change how the normal logic works, but ensures that the value of
`time_now` does not matter for initializing a timer.

Fixes: #273
2023-02-12 21:27:25 -05:00
Samuel Gomes
f86d566d7a Merge branch 'image-load-from-memory-support' of https://github.com/a740g/QB64pe into image-load-from-memory-support 2023-02-13 03:52:28 +05:30
Samuel Gomes
52d168ff00 Update to use #305 2023-02-13 03:52:16 +05:30
Samuel Gomes
18efb60cc3
Merge branch 'QB64-Phoenix-Edition:main' into image-load-from-memory-support 2023-02-07 18:32:03 +05:30
Matthew Kilgore
42bded9ba9 Fix build on MacOS High Sierra
Fairly simple, MacOS High Sierra's libcurl version is too old and not
have `CURLINFO_CONTENT_LENGTH_DOWNLOAD_T`. This adds a version check to
use the older version of that command which gives back a double instead.

Fixes: #287
2023-01-20 13:30:12 -05:00
Samuel Gomes
68234d4786 Fix ambiguous overload 2023-01-11 22:09:24 +05:30
Samuel Gomes
f0f0a9a420 Overload _LOADIMAGE to allow strings as the 2nd parameter 2023-01-11 16:18:43 +05:30
Samuel Gomes
05392054a4 Image will load in the write page's bpp (if not specified) 2023-01-09 22:33:45 +05:30
Samuel Gomes
00ccc61fcb Add load from memory feature for images 2023-01-09 13:01:56 +05:30
Matthew Kilgore
f082889c1f Remove unused code from tinyfiledialogs.c 2023-01-08 20:24:25 -05:00
Matthew Kilgore
f21ce09e2d Replace time() with std::chrono, fix startup delay
Currently main() includes logic that is intended to sync time() with
GetTicks() for the purpose of using GetTicks() to get millisecond
accuracy with time(), which only has second accuracy. Unfortunately, the
'syncing' up of these time sources results in an average of a half
second delay in starting a QB64-PE program.

This logic is easly replaced with std::chrono, which provides a real
time clock which is also millisecond accurate. That removes the need to
use time() and GetTicks() together to get millisecond accuracy, and
means the delay syncing them is no longer necessary.

I also separated most of the "delay" and "time" related functions into
datetime.cpp, and included the new std::chrono code into that file.

Since I needed to call some of the rounding functions in datetime.cpp I
also moved that stuff out into its own .cpp and header files to clean
things up a bit.

Fixes: #282
2023-01-08 20:24:25 -05:00
Matthew Kilgore
a3cea42e0d Move icon image creation to sub__icon
The icon image creation is actually fairly expensive because the first
time you create a 32-bit image init_blend() is called, which is fairly
slow. Since only sub__icon makes use of these images (non-Windows
platforms and $Console:Only programs can't even use them) it's easy
enough to move the creation into sub__icon so the creation cost is
avoided on startup.
2023-01-08 20:24:25 -05:00
Matthew Kilgore
f88960966b Fix use-after-free bug in buffer.cpp
Fairly simple, the finished entry is free'd and then removed from the
list, but that order results in us accessing the entry's next member
after it has been free'd. Swapping the order of the operations fixes the
issue.

Fixes: #281
2023-01-08 20:24:25 -05:00
Samuel Gomes
9686676324 BufferMap: only delete assignment operators 2023-01-09 06:11:21 +05:30
Samuel Gomes
60204afc8e Update delete copy and move constructors and assignments for BufferMap 2023-01-09 06:06:58 +05:30
Samuel Gomes
d48df65282 Delete copy and move constructors and assignments operators for BufferMap class 2023-01-09 06:02:29 +05:30
Samuel Gomes
8c0590acee Add workaround for _SNDCOPY for sound created using _SNDOPEN(buffer, "memory") 2023-01-09 05:33:39 +05:30
Samuel Gomes
2e176ebf98 Set AUDIO_DEBUG to 0 2023-01-08 00:34:58 +05:30
Samuel Gomes
2957c41061 Workaround for _SNDCOPY for _SNDNEW sounds. Another one to follow for _SNDOPEN(buffer, "memory") 2023-01-08 00:14:59 +05:30
Samuel Gomes
5a893b8ffc Update comments and some beautification 2023-01-06 20:32:03 +05:30
Samuel Gomes
eacee1f609 Add PushMonoSampleFrames 2023-01-06 12:21:17 +05:30
Samuel Gomes
f7690aea17 Update comments 2023-01-02 16:24:08 +05:30
Samuel Gomes
ecfe4fb1be Format code 2023-01-01 23:17:56 +05:30
Samuel Gomes
6c72deafc1 Improve _SNDOPEN test and supress printfs in Hively replayer code 2023-01-01 23:14:05 +05:30
Samuel Gomes
e4273c0a68 Add Amiga AHX & HVL decoder 2023-01-01 22:56:02 +05:30
Samuel Gomes
061bf6af3d Rename _NEWSOUND to _SNDNEW to align with _SND* APIs 2022-12-31 12:00:38 +05:30
Samuel Gomes
da9d9e871c Fix for template argument deduction/substitution failed 2022-12-31 05:18:22 +05:30
Samuel Gomes
4c80f6bcea Implement feature request #28 2022-12-31 01:49:23 +05:30
Samuel Gomes
eebb56afd5 Implement load sound from memory #232 2022-12-22 20:42:27 +05:30
Samuel Gomes
a72f80258f Address #186 2022-12-22 15:11:20 +05:30
Samuel Gomes
bc65076feb Reduce mutex locks by using 2 vectors for _SNDRAW 2022-12-21 11:47:41 +05:30
Samuel Gomes
1357f53041 Add NO_PITCH, NO_SPATIALIZATION flags for raw ma_sound 2022-12-16 12:28:22 +05:30
Samuel Gomes
bcc7105641 Avoid getting queue size inside loop 2022-12-16 03:50:32 +05:30
Samuel Gomes
bd82b24ac7 Improve SOUND timing - #167 2022-12-15 10:47:27 +05:30
Samuel Gomes
df9b739e23 Address #166 - _SNDRAW using miniaudio data source 2022-12-15 09:16:42 +05:30
Samuel Gomes
cf16cb0c00 Replace custom queue code with C++ STL queue 2022-12-13 09:12:52 +05:30
Samuel Gomes
7f2ab7e83a
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-12-04 01:32:39 +05:30
Matthew Kilgore
7ac2eefcb8 Fix slowdown of _ScreenX and _ScreenY
The commands _ScreenX and _ScreenY got significantly slower due to the
need to wait for the GLUT thread to wake up and execute the glutGet()
command for them. We've already seen a few programs (including the IDE)
where this behavior completely grinds the program to a halt, so we
definitely can't keep it.

The simple solution here is to not call glutGet() on every _ScreenX/Y
command. Instead every time the idle/timer function runs we get the
current values for the relevant glutGet() variables and store them.
libqb_glut_get() then checks if the value being read is one of the ones
we read in the idle/timer functionand if so just returns the last read
value. By doing it this way the commands no longer has to wait on the
GLUT thread for the result.
2022-11-30 17:33:17 -05:00
Matthew Kilgore
f7fabda198 Fix random seg faults on exit
Fairly straightfowrad, programs were randomly seg faulting on exit. This
was happening due to GLUT registering a cleanup function via atexit(),
which then gets called when exit() is called.

The issue happens when exit() is called on a thread other than the GLUT
thread, which leads to the exit() call then attempting to cleanup GLUT
while the other thread is still using it, which randomly leads to seg
faults.

Fixing this is slightly annoying. We cannot stop the GLUT thread, as
the basic GLUT API (which is used on Mac OS) simply does not offer a way
to exit the glutMainLoop() call. Thus the simplest solution is to simply
make sure we call exit() on the GLUT thread, which we can fairly easily
due via the message queue.

That being the case, a new libqb_exit() API was added, which simply
regsiters the GLUT exit message and then waits for the program to end.
The atexit() handler then runs on the GLUT thread and everything works
out fine.

In the future we probably should redo the exit logic a bit so that all
the threads are actually stopped/joined to ensure the exit process is
consistent, however this is good enough for now. Also, there's plenty of
error states which call exit() which I did not address.
2022-11-29 20:04:54 -05:00
Matthew Kilgore
6c288ecb6f Don't compile libqb.cpp as Objective-C on Mac OS
With the recent changes to libqb.cpp to pull out some of the GLUT logic,
the only actual Objective-C in libqb.cpp was pulled out. That being the
case, it's no longer necessary to have libqb.mm for compiling libqb.cpp,
so we're removing it to simplify the compliation logic a bit.
2022-11-29 20:04:54 -05:00
Matthew Kilgore
72193e34e5 Add GLUT command queue, processed on GLUT thread
This fixes all the code so that all the calls to glut functions
happen on the same thread that is running GLUT.

We achieve this by creating a queue of GLUT commands to execute.
Commands can be added to the queue anywhere in the code, and then the
queue is processed on the GLUT thread via it's idle func or timer func.
The command is run and if necessary the result is provided in the
message queue object. Each object contains a completion which can be
waited on to block until the GLUT thread has processed the command.

Fixes: #66
2022-11-29 20:04:54 -05:00
Matthew Kilgore
d678be717c Move GLUT initialization logic into separate .cpp file 2022-11-29 20:04:53 -05:00
Samuel Gomes
93bf793c19
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-27 10:58:57 +05:30
Matt Kilgore
8185234792
Merge branch 'main' into fix-glut-init-logic 2022-11-26 22:42:46 -05:00
Roland Heyder
ec6e648007 Simplify #include
Solving #119
2022-11-27 00:11:04 +01:00
Matthew Kilgore
d2aa572a94 Fix GLUT initialization logic
The current GLUT initialization logic is flawed because it allows the
QB64 code portion of the program to start on a separate thread at the
same time that the GLUT code is starting. This results in a race where
some commands won't work for a brief period at the beginning of the
program (with "won't work" being very inconsistent, some return invalid
values, some have a chance at seg faulting).

The same issue also leads to us adding many `while (!window_exists)`
checks in an attempt to solve this race for some of the commands.
Unfortunately this solution is very inconsistently applied leading to
some deadlock situations, and really it's a silly solution when this
race is entirely our creation anyway.

To fix this, the logic was changed such that we perform all of the GLUT
initialization besides calling `glutMainLoop()` before we ever start the
thread that runs the actual QB64 code. By doing it this way we ensure
that the GLUT initialization has already taken place before the code
runs and thus the race is gone.

Things get a bit more interesting with $SCREENHIDE, because that simply
delays the execution of the GLUT initialization indefinitely until
_ScreenShow is done. This was previously very buggy since some commands
rely on FreeGLUT being up and will simply hang the entire program if
run. Other commands have logic to catch this and simply return zero.

The above issue is solved with the `NEEDS_GLUT()` and `OPTIONAL_GLUT()`
macros. Both of them simply check if the GLUT initialization has taken
place and exit the current function if it has not. The difference
between the two is that `NEEDS_GLUT()` throws an 'illegal function call'
error while `OPTIONAL_GLUT()` simply exits with no error. The choice of
behavior of each function was based upon its previous behavior - if it
checked `screen_hide` and exited with no error previously, then
`OPTIONAL_GLUT()` was used. If it deadlocked or similar then
`NEEDS_GLUT()` was used (so instead of deadlocking, it now produces an
error). In this way, programs can now never get stuck due to the use of
`$SCREENHIDE` and all the commands have consistent behavior that can be
relied upon.

Fixes: #234
2022-11-26 01:33:32 -05:00
Samuel Gomes
b29eaed459
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-26 07:59:30 +05:30
SteveMcNeill
ca7d6ee289 fix comment
Whoops!  Not enough coffee, I guess.  ;)
2022-11-25 00:52:29 -05:00
SteveMcNeill
0d76a7bbed Simplify multi-line logic to single line. 2022-11-24 15:00:54 -05:00
SteveMcNeill
6d055e5df1 Bugfix to _FONT
Fonts 9, 15, and 17 can *only* be used in SCREEN 0.  Attempting to use them in graphic screens results in a seg fault and an instant program crash on Windows.  This is definitely the most undesirable of behaviors for a program, and can easily be caught and dealt with just by tossing a simple "Illegal Function Call" error for the issue.
2022-11-24 08:34:31 -05:00
Samuel Gomes
50c1430456
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-24 07:17:04 +05:30
Matthew Kilgore
c84220055f Add FreeGLUT warning function
Registering a warning function keeps FreeGLUT from writing warnings to
the console (which is not desirable since it conflicts with our own
console output).
2022-11-22 23:53:04 -05:00
Matthew Kilgore
11a5b8be8e _OpenClient() should return zero on connection failure, not error 2022-11-20 18:44:24 -05:00
Matthew Kilgore
445408d95b _StatusCode() should give the correct error on invalid handle type
Passing a handle of the invalid type (Ex. TCP) to _StatusCode should
give error 52, but it gies error 9.
2022-11-20 04:38:03 -05:00
Matthew Kilgore
12c9c35db5 Add _StatusCode command for HTTP handles
The _StatusCode command returns the status code on the HTTP response
when given a HTTP handle from _OpenClient().
2022-11-20 04:04:02 -05:00
Matthew Kilgore
ffdf9db390 Add libqb.cpp stream support for HTTP
Modifies libqb.cpp to add support for opening HTTP connections via
_OPENCLIENT(). This makes use of the libqb_http API in ./libqb, which is
backed by libcurl.

This also includes a bit of refactoring for some of the code that
required additions. I replaced a few of the integer values with enums,
and added a new entry for Http and then implemented it in all the
necessary locations. In addition to `_OPENCLIENT()`, there is also
support for using HTTP connections with `EOF()`, `LOF()`, `GET #`
(variable and fixed length), and `CLOSE`.

I additionally fixed an issue of parsing the colon parts of the
`_OPENCLIENT()` parameter, where having too many colons would cause the
program to crash. Since we only allow so many parts to begin with it I
simply limited the max number of parts it will split to 10.

Fixes: #98
Fixes: #46
2022-11-19 15:13:26 -05:00
Matthew Kilgore
45d52271da Add libqb_http API for HTTP connections
This adds the libqb_http API, which is designed to support HTTP and
HTTPS usage from QB64-PE source.

The design consists of a single thread which services all the HTTP(s)
connections. There are then various libqb_http APIs exposed that allow
interacting with this thread to create a new connection, query
connection status, read data, or close the connection.

Internally the thread makes use of the curl_multi interface to allow a
single thread to service multiple HTTP(s) connections in parallel. This
means you can _OPENCLIENT() multiple HTTP connection in a row and all of
them will be serviced at the same time in whatever order data is
available.

HTTP is optional and selected via a Makefile setting. A stub is swapped
in if HTTP support is not used, which avoids need to add another build
flag to libqb.cpp.
2022-11-19 15:13:26 -05:00
Samuel Gomes
4c5072e0aa Enable PulseAudio on Linux 2022-11-18 10:46:58 +05:30
Matthew Kilgore
34a7df535e Add libcurl to the repository
This copy is used for building on Windows. For Linux and OS X we used
the system-provided copy.
2022-11-17 22:03:41 -05:00
Samuel Gomes
96e2c92bd6
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-16 08:13:26 +05:30
Matthew Kilgore
a28342be99 Fix password handling in _InputBox$ on Windows
We were incorrectly treating the empty string and NULL the same and
using a password dialog for both. It now has the correct behavior of
displaying the password when provided the empty string, but just
displaying a blank input box when provided NULL.
2022-11-14 20:23:41 -05:00
Samuel Gomes
5cefba8609 Merge branch 'miniaudio-fixes' of https://github.com/a740g/QB64pe into miniaudio-fixes 2022-11-14 23:46:22 +05:30
Samuel Gomes
ea80bddd51
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-14 23:33:25 +05:30
Matthew Kilgore
e6964dfc69 Include stdint.h on Windows, change integer defines to use them
It seems we weren't including stdint.h on Windows by mistake. Likely we
were getting it anywy from some other header, but it sounds like that
got changed in newer versions of MinGW and either way we shouldn't rely
on that.

Being that we include stdint.h on all platforms, I also changed os.h to
always use these types when defining the `int32` and friends sized
types. Ideally we get rid of those defines in the future but we can at
least use the stdint.h types going forward (as we already have).
2022-11-12 19:48:26 -05:00
Matthew Kilgore
1509f85719 Improve _InputBox$ support on Windows
This applies various dialog settings so that the dialog is always on
top, and also so that Tab works as expected to move between the
controls. The Edit control is moved first so that it's focused when the
window appears.
2022-11-12 19:48:17 -05:00
Matthew Kilgore
3f709ba65b Add logic to correctly discover our process's Window
Currently we have two different ways of determining what Window handle
to tie our dialogs too - we either use GetForegroundWindow(), or create
a completely new and hidden handle. The associated window determines
what process names shows up on notifications, and also which window
can't be interacted with while a dialog is open.

Both of those approaches aren't really good. In the case of
GetForegroundWindow(), it just returns whatever window the user has in
focus, which might be a completely different process. With the hidden
window, it means the dialog and notification aren't really tied to the
QB64-PE program, so you can still interact with the window even when a
dialog is open, and the notification doesn't show an exectuable name.

To solve this we're now using EnumWindows() to enumerate over all the
Windows on the system and find one associated with our ProcessId. We
then check if it's the top-level window and return it if it is.

If that process fails to find a window (such as if this is a
console-only program, or $SCREENHIDE is used) then we check if
GetConsoleWindow() gives us a handle and use that.

If neither approach works, then we fall back to creating a hidden window
so that the dialogs can still work.
2022-11-12 19:16:43 -05:00
Samuel Gomes
7c2f709b7e Change blockSampleFrames for reduced latency 2022-11-11 18:50:59 +05:30
Samuel Gomes
2a5e2e8add Add O2 by default due to resampling code in audio 2022-11-10 18:48:41 +05:30
Samuel Gomes
ae35e596b4
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-10 07:27:37 +05:30
Matt Kilgore
a85f10e35c
Merge branch 'main' into paint-fill-fix 2022-11-08 21:55:53 -05:00
Samuel Gomes
28bdc23ce3
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-08 23:54:25 +05:30
Matthew Kilgore
ac8aac39b7 Use signed type for xdelta and ydelta arrays
I accidentally declared these as uint32_t even though I store -1 in
them. It was working anyway due to the implicit conversion that happens
when adding it to an int32_t, but it should be fixed regardless.
2022-11-08 01:32:05 -05:00
Matthew Kilgore
4f5af8888e Fix PAINT when border color is not supplied
The border color parameter to PAINT is optional, but sub_paint was not
handling that case. What it should do in that situation is keep painting
until it finds pixels that are not the same color as the original
starting pixel was. Instead it would simply assume border color was
valid and paint until it finds color zero (the default parameter value
when it's not provided).

This was originally reported in QB64Official/qb64#2, and Walt
(@TheJoyfulProgrammer) fixed it in QB64Official/qb64#38. Functionally
this is the same change, however I'm checking `passed & 4` to see
whether a border color was provided rather than `bordercol == NULL`.
The later has problems if the provided bordercolor is zero, which is
allowed since zero is a valid color. The `passed` argument indicates
which of the function arguments were actually provided in the QB64
source that called PAINT.

Additionally, along with the `while (true)` loop that Walt changed I
went ahead and removed the duplication of the sections for each
direction. We now just use a couple of arrays to determine which
direction we're checking and loop over all 4.
2022-11-08 00:59:12 -05:00
Matthew Kilgore
90b3bd2662 Address build warnings on tinyfiledialogs.c
A function was made unnecessary but wasn't removed, triggering a
warning. Additionally gcc likes parenthesis around `=` assignments used
for conditions.
2022-11-08 00:49:13 -05:00
Matthew Kilgore
5b238467a9 Use hidden input if defaultText is blank
Fairly simple, this sets the ES_PASSWORD flag when the default text is
blank.

Additionally I fixed the dialog callback to correctly call EndDialog()
rather than DestroyWindow().
2022-11-08 00:49:13 -05:00
Matthew Kilgore
7bf68383d5 Fix warnings, remove unused code in tinyfiledialogs.c 2022-11-08 00:49:13 -05:00
Matthew Kilgore
ee9f8e4404 Remove quote checks on Windows
These are the last of the quote checks, these don't require any
associated changes as the underlying Win32 functions already allow
quotes. They were simply added to keep parity with the functionality on
other platforms, that that has since been fixed.
2022-11-08 00:49:13 -05:00
Matthew Kilgore
ec0ec10652 Add missing static to char array in tinyfd_openFileDialog
Fairly simple, lBuff is used to return the resulting filename and has to
be static so that it's still valid when the function exits.
2022-11-08 00:49:13 -05:00
Matthew Kilgore
0115029e5e Implement InputBox using DialogBoxIndirect
This removes the VBS based InputBox for Windows and replaces it with a
version that uses DialogBoxIndirect to create the dialog. While it is a
bit more complicated in some respects, it removes any concerns about the
contents of the strings as they're no longer being inserted into the
generated script.

It also has the advantage that it doesn't spawn another process (which
then shows up in the task bar in some situations).

With this changes quote characters are allowed in all of the parameters.
2022-11-08 00:49:13 -05:00
Samuel Gomes
839e1479a0
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-08 07:56:40 +05:30
Matthew Kilgore
f73a1da97d Fix osascript escaping on Mac OS
Escaping the osascript commands requires two layers of escaping: One for the
script itself, and one for the sh arguments.

For the script itself, we simply have to escape the " character with \". When
then take the result of that and escape it sutably for sh arguments in single
quotes. We already have a function for that so we simply call that to do the
job.
2022-11-07 02:43:29 -05:00
Samuel Gomes
e9905d6cd0
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-07 00:16:25 +05:30
Matthew Kilgore
b20aade638 Swap NotifyPopup to use Shell_NotifyIcon
Fairly straight forward, the Powershell code was fundimentally just
calling Shell_NotifyIcon under the covers which we can easily do
ourself. The notification has to be tied to a window, so I simply create
a hidden one to use.

A nice improvement here is that instead of having to use the Powershell
icon we can make use of the EXE icon if one was provided. If one is not
provided then we use the default 'application' icon.
2022-11-06 01:08:36 -04:00
Samuel Gomes
8f405ecde7
Merge branch 'QB64-Phoenix-Edition:main' into miniaudio-fixes 2022-11-05 22:45:41 +05:30
Matthew Kilgore
c945214cb8 Fix quoting of arguments to dialog functions on Linux
tinyfiledialogs had lots of issue surounding the quoting of the
arguments to the dialog functions. The arguments are effectively placed
verbadim into shell commands, and without any proper treatment they
would get accidentally evaluated by the shell, which is a big problem.
Additionally, any arguments containing quotes would just not work since
they would screw up the underlying shell command.

This change fixes all that for Linux. Every argument to the dialog
functions is now surrounded in single quotes, which prevents any
evaluation of the string by the shell. Additionally, because this is
standard the only chracters that need special treatment are the single
quote characters, and proper escaping for them has been added. The
result is that the dialog functions can now accept arguments that hvae
single and double quotes in them (on Linux).
2022-11-05 00:36:48 -04:00
Samuel Gomes
d2cd85825f Update miniaudio to v0.11.11 2022-11-04 22:43:27 +05:30
Samuel Gomes
9a509cab61 Update miniaudio to v0.11.10 2022-11-03 18:11:20 +05:30
Matthew Kilgore
980d646317 Add back internal MessageBox function
Unfortunately InForm code calls this function directly via
`DECLARE LIBRARY`. For the moment we're adding it back in to keep those
programs functioning, in the future it may be removed.
2022-10-31 00:14:20 -04:00
Samuel Gomes
2f84616168 Fix _OPENFILEDIALOG$ to accept -1 for allowMultipleSelects& 2022-10-30 04:35:46 +05:30
Samuel Gomes
5c9766ce97 Update tinyfiledialogs to v3.8.9 2022-10-29 17:18:50 +05:30
Samuel Gomes
7e533a2473 Update test license files 2022-10-25 07:28:35 +05:30
Samuel Gomes
d14d688181 Fix IMAGE_GET_BGRA_... macros 2022-10-25 04:47:27 +05:30
Samuel Gomes
a122331d6d Include stdarg.h in gui.h 2022-10-25 04:34:41 +05:30
Samuel Gomes
56c7936fb4 Address issues mentioned in #216 2022-10-25 04:24:01 +05:30
Samuel Gomes
6b60048d9e Simplify gui_tokenize() 2022-10-24 02:59:51 +05:30
Samuel Gomes
fb00990bab Replace strtok with strtok_r 2022-10-24 02:09:55 +05:30
Samuel Gomes
6a74b3f487 Replace libqb alert, MessageBox & MessageBox2 with tiny file dialogs 2022-10-24 01:24:57 +05:30
Samuel Gomes
98e40c173d Fix common dialogs build.mk bug 2022-10-23 22:44:39 +05:30
Samuel Gomes
327d753206 Move qbs_new_txt_len() declaration to libqb.h 2022-10-23 18:23:35 +05:30
Samuel Gomes
93e58baa1d Common dialogs support 2022-10-23 12:57:02 +05:30
Samuel Gomes
a2e77d7557 Only change _SNDBAL stereo panning if x is passed. Mimic old OpenAL behavior. 2022-10-05 15:28:04 +05:30
Samuel Gomes
7e63a68407 Simplify sub__sndplaycopy 2022-10-05 06:31:46 +05:30
Samuel Gomes
f49f8bdf06 Implement _SNDPLAYCOPY enhancement #185 2022-10-05 02:33:44 +05:30
Samuel Gomes
c0e3f3608c Add O2 to build.mk 2022-09-18 23:46:54 +05:30
Samuel Gomes
fa0ba3e5d8
Merge branch 'main' into main 2022-09-18 14:49:58 +05:30
Samuel Gomes
9681aa1d30 Update code to use C++ unordered_map 2022-09-18 00:03:08 +05:30
Matthew Kilgore
aea4a6058e Fix linking audio when using $CONSOLE:ONLY
A quick fix, but providing `DEPENDENCY_CONSOLE_ONLY` when compiling
audio.cpp tells `common.h` to avoid pulling in `freeglut.h`, which fixes
the linking issue.

Fixes: #172
2022-09-17 03:06:24 -04:00
Samuel Gomes
bb8bd56689 Merge branch 'main' of https://github.com/a740g/QB64PE 2022-09-17 08:53:38 +05:30
Samuel Gomes
a100a434e4 Fix #175 2022-09-17 08:53:32 +05:30
Matthew Kilgore
84f1165776 Fix _MOUSEMOVE when window is resized
`sub__mousemove` is trying to use `x_scale`, `y_scale`, `x_offset`, and
`y_offset` to calculate where the mouse should be in the event the
window coordinates are different from the screen coordinates.

Unfortunately, all four of those variables are actually never set in the
program. The real scale values and offsets (in the event of
letterboxing) are stored in `environment_2d__` values. This change
switches `sub__mousemove` to simply use the correct values when
calculating the mouse position.

Because `x_scale` and `y_scale` are not used anywhere else I just
removed them completely. I wanted to remove `x_offset` and `y_offset` as
well but there are a few spots that make use of it. It must be a bug,
since they are never assigned values other than zero, but I'm not sure
if the correct fix for the other locations is to use the
`environment_2d__` value or do nothing, so I'm leaving them for now and
we can address them later.
2022-09-10 15:31:22 -04:00
Samuel Gomes
8425f117a7 Fix #169 & #170 2022-09-10 04:08:31 +05:30
Matthew Kilgore
cd5e312f5a Revert changes to miniaudio.h, move changes elsewhere
Changing midiaudio.h will make it harder to incorporate new versions
into QB64-PE as they come out. To fix that I have reverted all the
changes to midiaudio.h and moved the few private parts we were using
into a separate 'filepath' API that's part of libqb.
2022-09-08 23:59:19 -04:00
Matthew Kilgore
3e4477521a fix audio midi vtable linking 2022-09-04 23:35:14 -04:00
Matthew Kilgore
2b3403745c Add initial MIDI language support
This adds MIDI support to the language as a new unstable feature. There
are two new metacommands that come with this:

$Unstable: Midi
$MidiSoundFont: [Default|"filename"]

The $Unstable command is required to be able to use any of the other
commands, and just signifies that this is not a full part of the
language yet and may change in breaking ways before the API is
finalized.

The $MidiSoundFont command enables MIDI support in the compiled program,
and also specifies what sound font to use to play MIDI files. "Default"
will make use of the soundfont placed at
'./internal/support/default_soundfont.sf2', and otherwise a filename can
be specified to use any soundfont wanted.

In either case, the selected sound font is compiled into the executable
and then loaded at runtime.

Fixes: #115
2022-09-04 23:35:14 -04:00
Samuel Gomes
d3854630cf Fix usage of mem_block type in _MEMSOUND 2022-09-04 05:16:41 +05:30
Matthew Kilgore
f03b55808b Remove DPI Awareness on Windows
DPI Awareness allows a program to tell Windows that it will handle
properly scaling itself for the screen's DPI. Thus when a program is DPI
Aware, it will always see the actual screen size. When a program is not
DPI Aware, then Windows will scale the program according to the
selection by the user, and the reported screen size will match the
scaled size rather than the actual screen size.

Commit 189cdb8e added logic to enable DPI Awareness on Windows, but it
was hidden behind a `WINVER` check. This meant it was not actually in
use because at the time QB64 did not set a `WINVER` high enough to
actually enable that code. As such all Windows versions of QB64
including v2.0.2 were not DPI Aware.

Much later-on, Commit 869e361e declared a `_WIN32_WINNT` of `0x0600`,
which seems to have also declared `WINVER` as the same and thus enabled
the DPI Awareness logic. As a consequence, QB64-PE programs no longer
get scaled even though they don't have a way to acquire the current DPI
to do proper scaling themselves.

Since the behavior change was unintentional and proper language support
is not there, we're considering the addition of DPI Awareness a bug. It
will be added back some time later with more language support to allow
it to be properly used.
2022-09-02 23:50:23 -04:00
Samuel Gomes
f99eb27717 Remove all _SHR & _SHL changes 2022-09-01 16:15:42 +05:30
Samuel Gomes
5812433b9d Added limits.h to common.h 2022-09-01 07:25:01 +05:30
Samuel Gomes
2ed17f6198 Add _ROR & _ROL support. Fix issues with _SHR & _SHL 2022-09-01 06:51:06 +05:30
Matthew Kilgore
30c0634d20 Fix High-DPI awareness on Windows
We started defining `_WIN32_WINNT` a little while ago to express that we
require Windows Vista or above for support. This enables us to access
some Windows Vista-only APIs. The fact that `WINVER` also needs to be
defined was missed, and it seems that defining one means the other no
longer gets defined automatically as it did before. Thus we're simplying
now also defining `WINVER` the same as `_WIN32_WINNT`.

This fixes High-DPI awareness and a few other things that were gated
behind WINVER checks.
2022-08-28 21:44:07 -04:00
Samuel Gomes
26391445ee Updated comments 2022-08-28 02:16:56 -04:00
Samuel Gomes
124251f8f8 Fixed Linux compile issue - extra space in #include. Doh! 2022-08-28 02:16:56 -04:00
Samuel Gomes
9ed193346a Update QB64-PE image library to convert images to 8bpp 2022-08-28 02:16:56 -04:00
Samuel Gomes
d3da6da2fa Simplified image library. Added PCX support using dr_pcx 2022-08-28 02:16:56 -04:00
Matthew Kilgore
c989be69f6 Disable MIDI support
This will be added back soon with with functionality to be able to
optionally enable it.
2022-08-27 14:27:55 -04:00
Matthew Kilgore
48208e2eda Change miniaudio build logic to always clean all files 2022-08-27 14:27:55 -04:00
Matthew Kilgore
41cc1e6569 Integrate the miniaudio backend into the build
This integrates the miniaudio backend, using a new `DEP_AUDIO_MINIAUDIO`
flag to enable it. This will allow consumers to choose which backend to
use.
2022-08-27 14:27:55 -04:00
Matthew Kilgore
481906977e Add a740g's miniaudio backend
This is a single commit adding all of a740g's audio backend. Later
commits will connect it together with QB64PE itself.
2022-08-27 14:27:55 -04:00
Roland Heyder
2ec897b75d Step 10: Update remaining stuff
- checks all remaining occurrences of the term 'qb64', some remain untouched, some are renamed according to context
- also added new logo for README.md
- this step does finalize the 'Phoenix Edition' re-branding
2022-08-12 02:54:12 +02:00
Roland Heyder
e68582b6f2 Step 7: Rename qb64.exe to qb64pe.exe
- Includes related LNX/OSX files
- Excludes mentions in the help (*.txt) files
2022-08-11 18:07:57 +02:00
Roland Heyder
96fc1eb3a9 Step 5: Update embedded images in libqb.cpp
- replaced default icon image data, which is used, if _ICON is used w/o parameter, but no $EXEICON is specified either (see also Step 1)
- this step completes icon related changes
2022-08-10 20:02:00 +02:00
Matthew Kilgore
94c2b56b69 Use mutex guard in completion implementation 2022-06-14 23:58:04 -04:00
Matthew Kilgore
298331e490 posix mutex shouldn't allow NULL
We shouldn't allow mutex lock/unlock to silently do nothing if NULL is
passed, as that is very likely a bug. Beyond that the Windows version
doesn't do this, so it's inconsistent as well.
2022-06-14 23:56:17 -04:00
Matthew Kilgore
869e361ee4 Move QB64 compiler settings to libqb-common.h
This moves a lot of the preprocessor flags for what compiler/platform
we're using into a libqb-common.h header inside the libqb/include
folder. This gets included at the top of every libqb .cpp file, and is
intended to be fairly small, providing only necessary things like
_WIN32_WINNT (which needs to be defined before including <windows.h> or
friends).
2022-06-12 00:28:16 -04:00
Matthew Kilgore
cde7afef30 Use libqb_mutex in libqb.cpp
libqb_mutex can replace the existing Mutex handling we do in libqb.cpp
2022-06-11 22:47:06 -04:00
Matthew Kilgore
4052b8cc19 Add append-only buffer API
The Buffer API implements an append-only buffer, where you can write to
the end or read from the beginning. Data that is read is discarded from
the buffer, and you can query the buffer to get the current amount of
data inside.

Internally the buffer API is implemented as a chain of separate buffers.
This is done to avoid having to resize the existing buffer, which is
expensive. We keep track of where the reading currently is, and discard
the internal buffers after all the data in them is read.
2022-06-11 22:47:06 -04:00
Matthew Kilgore
ecfc71ef95 Add completion API
Completions are basically a oneshot flag, which provide a `wait()` call
that blocks until 'finish()' has been called on the completion.

The nice aspect of completions is that because it is a oneshot the order
does not matter - if 'finish()' is called before 'wait()' then 'wait()'
returns immediately. It makes the logic for waiting until a thread is
done finishing up some work easy to implement.
2022-06-11 22:47:06 -04:00
Matthew Kilgore
7ef15653fd Add generic thread, mutex, and condvar API
This adds generic APIs to libqb for handling thread's, mutex's, and
condition variables. On Linux and OSX these are implemented via the ones
provided by pthreads. On Windows they're implemented via the ones
provided by the Win32 API.

For compiling, the code itself is not conditional, but the Makefile
includes logic to decide which implementation to pick.

Note that it would have been nice to simply use std::thread and friends
from C++11, however using them on MinGW appears to be a bit messy. Since
using the Windows ones directly isn't that hard this was an easy compromise.
2022-06-11 22:47:06 -04:00
Matthew Kilgore
eb815c4220 Prepare for separate libqb, define C++ standard
This sets up a few different flags we'll need for the conditional
compiling, and also sets the C++ standard to gnu++11, which effectively
just matches what we were implicitly using before.
2022-06-11 22:47:05 -04:00
Matthew Kilgore
76c437288a Remove leftover build file 2022-06-11 20:42:23 -04:00
Matthew Kilgore
f99407f251 Revert existing libqb split 2022-06-11 20:42:23 -04:00